Bullet_penetration.rpf
: Later updates (v1.1 and beyond) added penetration for blood, oil, animals, and even thin glass, making the environment feel much more reactive.
The mod changes the "story" of every shootout: Bullet_penetration.rpf
: The mod differentiates between materials. While wood, vegetation, and thin steel can be pierced, thick surfaces like concrete walls or the heavy stone of building exteriors remain impassable. : Later updates (v1
: Players and NPCs can no longer rely on thin cover. Bullets can now zip through corrugated iron, car doors, and household items like furniture. and even thin glass
