Bullet_penetration.rpf

: Later updates (v1.1 and beyond) added penetration for blood, oil, animals, and even thin glass, making the environment feel much more reactive.

The mod changes the "story" of every shootout: Bullet_penetration.rpf

: The mod differentiates between materials. While wood, vegetation, and thin steel can be pierced, thick surfaces like concrete walls or the heavy stone of building exteriors remain impassable. : Later updates (v1

: Players and NPCs can no longer rely on thin cover. Bullets can now zip through corrugated iron, car doors, and household items like furniture. and even thin glass

: Later updates (v1.1 and beyond) added penetration for blood, oil, animals, and even thin glass, making the environment feel much more reactive.

The mod changes the "story" of every shootout:

: The mod differentiates between materials. While wood, vegetation, and thin steel can be pierced, thick surfaces like concrete walls or the heavy stone of building exteriors remain impassable.

: Players and NPCs can no longer rely on thin cover. Bullets can now zip through corrugated iron, car doors, and household items like furniture.