Antiaim.lua Guide

: Syncs with anti-aim to "choke" packets, making the player's movement appear stuttery to others.

: Logic to change behavior based on movement (e.g., standing still vs. jumping).

: Logic that intercepts the game's CreateMove function to inject custom view angles. antiaim.lua

💡 : Using these scripts can result in a permanent ban from game servers via Valve Anti-Cheat (VAC) or third-party platforms.

: Creates a "fake" player model that appears in a different position than the actual server-side hitbox. : Syncs with anti-aim to "choke" packets, making

: Quickly flips the hitbox side to hide the "real" head behind cover. 📝 Script Structure

: Edits pitch, yaw, and roll values of the head. : Logic that intercepts the game's CreateMove function

"Anti-aim" works by modifying the player model's orientation to make it harder for enemy aimbots to hit the head.