The world is populated by several groups with differing agendas:
: You must manage hunger, thirst, and radiation levels. Health doesn't regenerate naturally; you must use specific medkits and bandages to heal injuries. Factions and NPCs Zero Sievert
The game emphasizes survival through a mix of tense combat and deep management systems: The world is populated by several groups with
: Weapons can be heavily modified with various attachments like foregrips, scopes, and different ammo types (AP, subsonic, etc.) to suit different combat styles. and different ammo types (AP
: Players must find specific extraction points on the map to return to the bunker with their loot. Dying during a raid results in the loss of all items gathered.