Worlds Of Ultima -
Rescue stranded humans, figure out the mysteries of native Martian technology, and find a way back home to Earth.
The second title leaned heavily into Victorian science fiction, heavily inspired by the works of Jules Verne and H.G. Wells.
By ditching the rigid virtues and ethics of Lord British's Britannia, the writers were free to build wacky, creative, and localized plotlines. WORLDS OF ULTIMA
The series represents a fascinating, experimental era for Origin Systems in the early 1990s. Built on the engine of Ultima VI: The False Prophet , these games served as spin-offs that took the Avatar away from Britannia and into vastly different historical and pulpy settings. 🦖 Worlds of Ultima: The Savage Empire (1990)
This first entry ditching high fantasy for a pulp adventure setting inspired by classic lost-world novels. Rescue stranded humans, figure out the mysteries of
These titles were heavily spearheaded by legendary designer Warren Spector. You can see the early seeds of environmental interactivity that he later perfected in games like Deus Ex .
A failed experiment with an obsidian moonstone teleports the Avatar to the Valley of Eodon. By ditching the rigid virtues and ethics of
Origin used these games to capitalize on the massive development costs of the Ultima VI engine. It allowed them to release high-quality RPGs rapidly without building systems from scratch.