[wip] [par] Quest And Encouter Mod [ Plus ]

The player assumes they know who the "good guy" is.

What happens if I do nothing right now? (e.g., a fire spreading). [WIP] [PAR] Quest and Encouter Mod

This sounds like an ambitious project! Since you’re building a , the "deep text" likely refers to the narrative weight—making the player feel like their choices matter and the world is alive. The player assumes they know who the "good guy" is

New information (dialogue or environmental storytelling) complicates that view. Phase C: The choice. No "perfect" ending—just trade-offs. 4. Sample Script (The "Deep Text" Style) [WIP] [PAR] Quest and Encouter Mod