Unity Вђ“ Idoll [v0.1] -
This title refers to an early-stage project built using the Unity engine . Projects labeled "v0.1" are typically or proof-of-concepts, focusing on core mechanics rather than a finished product.
Leveraging the UI Toolkit for lightweight menus. 3. Development Milestones (v0.1) Unity – iDoll [v0.1]
Summarizes the current state of iDoll v0.1 as a successful functional prototype that validates the core visual and interactive concepts before broader feature implementation. This title refers to an early-stage project built
Initial bug fixes and performance optimization for target platforms (PC/Mobile). 4. Future Roadmap 2. Technical Architecture
Defines "iDoll" as a Unity-based application (e.g., character simulator, virtual idol platform, or AI-driven interaction tool).
Since this specific version and project name may refer to a private or niche indie development (such as a character customization tool or "idol" management simulator), a standard paper structure for a v0.1 release would focus on the technical foundation and initial roadmap. 1. Introduction
Establishing the "Minimum Viable Product" (MVP). The primary goal is often basic rendering and skeletal movement rather than complex gameplay. 2. Technical Architecture