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Add a Rigidbody to the parent object and set its Body Type to Kinematic (or check isKinematic in 3D). This tells Unity the object will move, but not via forces. 3. Scripting via Transform instead of Physics
If you move a parent using transform.position or transform.Translate , you are teleporting the object every frame. This can cause the physics engine to "lag" behind the visual transform, making colliders appear stuck or pass through objects. collider not moving with the object - Unity Discussions unity collider not moving with parent
If both the parent and child have a Rigidbody, they act as . While they may look connected in the editor's Transform hierarchy, the physics engine treats them as two separate objects that do not automatically move together. Add a Rigidbody to the parent object and