: Some underlying systems, like how goods flow between stations or the impact of emissions/noise pollution, are not always clearly explained, leading to frustrating troubleshooting. Review: Transport Fever 2 (Sony PlayStation 5)
: Cities grow and thrive based on how well you supply them with cargo and public transport links, providing a tangible sense of accomplishment. Transport Fever 2
: With a massive Steam Workshop (15,000+ mods) and flexible terraforming tools, it often feels like an "electronic train layout" where you can recreate real-world regions or build fictional megacities. : Some underlying systems, like how goods flow
: While early game budgeting is tight, your "money train" often becomes unstoppable once basic routes are established, leading to a lack of late-game challenge. : While early game budgeting is tight, your
: One major drawback is the absence of AI rivals; in sandbox mode, you are essentially playing against yourself, which can eventually feel "dull" for some.
: Featuring over 200 historically accurate vehicles (trains, planes, ships, buses), the game is visually stunning and allows you to "ride along" with any vehicle to see your world in action.
: A three-chapter campaign acts as a solid tutorial, easing players into complex mechanics before letting them loose in sandbox mode. 🛑 The Bad: Missing Depth