: Unarmored parts (indicated in blue) take more damage, making for a faster kill. Conversely, armored parts (indicated in yellow) are harder to damage but can be severed using a cinematic finishing move once you've built up enough energy.
: Attacks are divided into vertical and horizontal strikes rather than light and heavy. Mastering these directions is essential to hitting specific targeted limbs effectively. The Surge
The game's most distinct feature is its , which replaces traditional randomized loot drops with a tactical "what you see is what you get" approach: : Unarmored parts (indicated in blue) take more
: Severing an armored limb grants the schematic and crafting materials for that specific piece of gear, allowing you to build and upgrade your own exoskeleton. making for a faster kill. Conversely