The experience is defined by its "art house" approach to survival, where the journey itself is the primary goal.

: Simple actions, like drinking water or entering a car, require multiple inputs, turning every interaction into a physical puzzle. Lore and World-Building

: Survival depends on looting abandoned buildings like gas stations and oil tankers for car parts, food, and water. You can attach found objects to your vehicle—from baskets to toilets—to create a mobile, "Mad Max" style base.

: Unlike most driving games, there are no invisible walls; if you see a mountain in the distance, you can drive to it and climb it.