Build MC in every nation you control. You will need a significant amount of it to maintain your initial space stations and mining bases.
Assign two councilors to "Control Nation" missions in countries with high success chances. Use your third councilor to "Investigate Alien Activity" to begin uncovering the alien plot. Terra.Invicta.v0.3.35.Early.Access.zip
In the first few months, increase your ADM skill to raise your Control Point (CP) cap. The most efficient way to do this is by acquiring organizations (Orgs) that provide ADM bonuses, as they are often cheaper and more immediate than relying solely on XP gains. Build MC in every nation you control
Use the Advice mission with a high-Science councilor to boost a nation's research output. If you control a major power like the US, run Welfare to reduce unrest and Knowledge to boost long-term research points. Transitioning to Space Use your third councilor to "Investigate Alien Activity"
For , the early game is all about establishing a foothold on Earth and preparing for the jump into space. This specific version introduced key quality-of-life updates, such as the ability to mark obsolete projects and ship parts to declutter your menus. Core Early Game Strategy
Hire at least two councilors with high Persuasion scores. Your immediate goal is to win over small nations quickly to build influence before tackling global powers.
For a deeper look at navigating the complex UI and mastering the 100-hour-plus tutorial, check out this guide: