Spider Man 2 Enter Electro -

: Spider-Man tracks a stolen briefcase from a BioTech facility, leading him to a confrontation with Shocker . He eventually traces the criminal activity to a trainyard owned by Hammerhead , where he also faces the Sandman .

: The final battle takes place atop a skyscraper (originally intended to be the World Trade Center before being modified after the September 11 attacks). Spider-Man is unable to harm Electro directly and must instead use the building's generators to overload and destroy the Bio-Nexus Device. Spider Man 2 Enter Electro

: At the museum, Electro takes Dr. Watts hostage and demands the jewel in exchange for her life. During the exchange, Electro secures the Zeus's Tear and completes the Bio-Nexus Device, transforming into a being of pure energy called Hyper-Electro . : Spider-Man tracks a stolen briefcase from a

: Electro realizes the Bio-Nexus Device requires the expertise of its creator, Dr. Watts, to be completed. Despite Spider-Man's efforts at the Science and Industry Ball, the villains successfully kidnap her. Spider-Man is unable to harm Electro directly and

The game concludes with Electro defeated and imprisoned, though a newspaper article from the Daily Bugle humorously credits the Mighty Thor with saving the city instead of Spider-Man. " mode secrets in this game? Spider-Man 2: Enter Electro. Story and Action Figures!

: Spider-Man seeks help from Dr. Curt Connors at BioTech, only to find him transformed into The Lizard . After curing Connors, Spidey learns that the device's ultimate power source is a massive sapphire known as Zeus's Tear , currently housed in a museum.