: The game features a surprisingly witty AI and a story that leans heavily into sci-fi tropes, black holes, and cosmic mysteries.
Developed by Jake Hollands, SPACEPLAN tasks you with fixing a satellite orbiting a mysterious planet. Unlike many idle games that are designed to run forever, SPACEPLAN is a narrative-driven experience with a definitive (and often surreal) ending.
If you enjoy "The Martian," dry British humor, or games like A Dark Room , you should definitely try the free web version first. It is a masterclass in minimalist storytelling. If you find yourself hooked after 15 minutes, the full version is worth the small price tag to see the story's conclusion.
: This is a paid title that expands significantly on the prototype with more upgrades, better visuals, a full soundtrack, and the complete ending. Community Perspectives
: You start by clicking a manual discharge button to generate power, which you then use to launch potato-based probes and satellites. Yes, the entire game is themed around potatoes and "pseudo-scientific" nonsense.
"It's the first clicker game I've ever played that actually felt like it had a soul and a purpose beyond just making numbers go up."
: The game features a surprisingly witty AI and a story that leans heavily into sci-fi tropes, black holes, and cosmic mysteries.
Developed by Jake Hollands, SPACEPLAN tasks you with fixing a satellite orbiting a mysterious planet. Unlike many idle games that are designed to run forever, SPACEPLAN is a narrative-driven experience with a definitive (and often surreal) ending.
If you enjoy "The Martian," dry British humor, or games like A Dark Room , you should definitely try the free web version first. It is a masterclass in minimalist storytelling. If you find yourself hooked after 15 minutes, the full version is worth the small price tag to see the story's conclusion.
: This is a paid title that expands significantly on the prototype with more upgrades, better visuals, a full soundtrack, and the complete ending. Community Perspectives
: You start by clicking a manual discharge button to generate power, which you then use to launch potato-based probes and satellites. Yes, the entire game is themed around potatoes and "pseudo-scientific" nonsense.
"It's the first clicker game I've ever played that actually felt like it had a soul and a purpose beyond just making numbers go up."