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History Social Pariah Trait 〈2027〉: Merchants charge significantly higher prices or refuse to trade entirely. : Traits like "Socially Awkward" or "Mean" can lead to a pariah-like state where social bars decay rapidly. : "Heroic" or community-based quests are locked until the reputation is cleared. 📈 Potential Upsides Social Pariah Trait If you are designing this for a project, consider these three tiers of the trait: The Eccentric People whisper. -5% Charisma, but +5% Insight. II The Untouchable Shops close when you enter. -20% Barter. III The Pariah What is this for? (A video game, a tabletop RPG, or a creative writing piece?) What is the setting ? (Sci-fi, high fantasy, or modern day?) : Merchants charge significantly higher prices or refuse : Town guards may follow the player closely or check their inventory more frequently. The is a common mechanic in role-playing games (RPGs) and life simulators (like The Sims or Crusader Kings ) that represents a character being fundamentally shunned, disliked, or cast out by society. Core Concept 📈 Potential Upsides If you are designing this : Having low Charisma combined with "hated" reputation in a specific town. 📋 Draft Feature: "The Mark of the Outcast" Philosophy WinEpi 2.0 has been designed as a cooperative platform in order to provide epidemiological tools to scientific and academic community. For this reason it is important to strengthen the self-learning ability including with step-by-step guidelines and solved examples. Functions and examples will be available in different languages and everybody could submit proposal to implement new formulae, to suggest examples and to collaborate as translators. Our aim is that copyright of all material belongs to contributors that share them with the community under Creative Commons licence. Contributors If you would like to contribute to new WinEpi, you can Contact us and indicate that you want to be included in the Contributors database Institutions These institutions and companies support WinEpi project:
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