: Features long-form posts by the developer, 00-Evan, covering ten years of design evolution and mechanical changes.
: A study from SBGames that analyzes techniques for building dungeon-like 2D levels through procedural content generation, specifically looking at how gameplay sematics influence layout. Shattered Pixel Dungeon
: This paper discusses methods like Binary Space Partitioning and Perlin Noise, using roguelikes as key case studies to explain how random levels are created. : Features long-form posts by the developer, 00-Evan,