: The skeletal homeworld of the iconic Kleer enemies, featuring a dark, gothic atmosphere.
Once the medallion is complete, Sam travels to , the capital planet of Mental's empire. After fighting through endless waves of enemies, he confronts the "Mental Institution," a massive fortress. Though Sam destroys the fortress, the game ends on a humorous cliffhanger: Sam discovers that Mental was never actually inside, having escaped in a spaceship to taunt Sam another day. Serious.Sam.2.v2.90-SKIDROW.rar
The plot begins with Sam being summoned by the . They reveal that Mental is nearly invincible unless Sam can reassemble the Great Medallion of Virtue . This ancient artifact was shattered into five pieces, which are now scattered across five different planets, each protected by a powerful guardian. The Five Worlds : The skeletal homeworld of the iconic Kleer
: A jungle planet home to the primitive Simba people, where Sam battles a giant ape named Kwongo. Though Sam destroys the fortress, the game ends