Search Results For: Sword Fighter -
: Allow players to switch between at least three stances, each with clear trade-offs:
: Balanced for parrying and area-of-effect (AOE) sweeps to manage multiple enemies. Search results for: sword fighter
To add depth, you can offer players specific or Job Affinities : Discussion about Swordfighting mechanics. : r/gamedesign : Allow players to switch between at least
: Forcefully knocking the opponent's blade aside to create a direct opening for a thrust. Search results for: sword fighter
: Use separate animation IDs for different strikes (slashes, stabs, chops) to give each a unique hitbox and speed.


