If you are the Poisoner , target players who receive information every night, like the Empath . Poisoning them at the right moment can completely flip the town's trust.
This script is designed to be fast-paced. Don't linger too long on night actions; keep the momentum going during the day to prevent the town from overthinking.
Knowing how many Outsiders (like the Saint or Butler ) should be in play helps you determine if a Baron is in the game, which significantly changes the math of the "Evil" team.