: Use BoxHandleAdornment to create a 3D box that stays on top of other objects by setting AlwaysOnTop = true .
: Create an Instance.new("Highlight") and set its Adornee to the enemy character model.
: Use TweenService to move the camera gradually instead of instantly snapping, which makes the movement appear more "legit" or natural.
A typical aimbot works by identifying the closest player to your character or mouse and updating the Camera.CFrame to face that target.
: Iterate through all players, calculate the distance between your HumanoidRootPart and theirs, and select the one with the smallest magnitude.
: Use BillboardGui to show a player's name, health, or distance above their head. 3. Hitbox Expander
ESP renders visual indicators like boxes or highlights around other players, even through walls.
: Check if a target is within a specific angle (FOV circle) before locking on to avoid targeting players behind you. 2. ESP (Extra Sensory Perception)