Handles player data such as Cash and Level. This script typically lives in ServerScriptService and initializes values when a player joins.

Systems include experience points (EXP) for leveling up, badges for achievements, and a rebirth mechanic to restart with permanent bonuses. 2. Scripting Architecture

Manages the recurring expenses. This requires a loop (often using task.wait() ) to track time and subtract funds from the player's balance at set intervals.