It is 1899. The Van der Linde gang is on the run after a botched job in Blackwater. While Arthur Morgan and Dutch deal with the heat in the heartlands, a low-level associate named finds himself separated from the main group after a narrow escape from Pinkerton agents near the Dakota River. The Story
The story ends with Silas riding out into the sunrise, not toward a big score, but toward an uncertain future. He understands that while the gang is his family, their era is over. Like Arthur, he must decide whether his loyalty to the gang is worth the price of his own soul. It is 1899
Below is a story outline and narrative based on the game's core themes. Setting & Context The Story The story ends with Silas riding