The game centers on a small, quiet community devastated by a series of mysterious disappearances.
: Players take on the role of Louis, a child trapped in a Victorian-style basement by a "monster" who appears to have intimate knowledge of his past.
: As a visual/kinetic novel, the story is driven by player decisions. For example, specific dialogue paths can lead to different outcomes, such as the "Riven Ending".
: Children between the ages of 1 and 10 are the primary victims.
Ravenous relies on atmospheric dread and puzzle-solving rather than traditional combat.