Quantum-break-game Official

Remedy aimed for a "time-amplified, fast-action combat" style that encouraged movement over traditional cover-based shooting.

: Players control Jack Joyce, utilizing time-bending powers to fight through "Monarch Solutions" security and prevent the end of time. quantum-break-game

Released on April 5, 2016, is a unique transmedia experiment from Remedy Entertainment that blends third-person action with a high-budget live-action TV show. Set in the fictional town of Riverport, Massachusetts, the narrative follows Jack Joyce (Shawn Ashmore) after a failed time-travel experiment fractures the space-time continuum, granting him and his former friend Paul Serene (Aidan Gillen) extraordinary chronal abilities. Core Narrative and Structure Set in the fictional town of Riverport, Massachusetts,

The game is structured as a five-act story where the perspective shifts between the hero and the antagonist. Using his precognitive powers, players choose between two

: At the end of each act, players take control of Paul Serene. Using his precognitive powers, players choose between two paths that alter the game's story and the live-action episodes.

: Following each junction, a ~20-25 minute live-action episode plays, focusing on the antagonists' perspective and the internal conflicts within Monarch Solutions. Gameplay Mechanics and Design

Remedy aimed for a "time-amplified, fast-action combat" style that encouraged movement over traditional cover-based shooting.

: Players control Jack Joyce, utilizing time-bending powers to fight through "Monarch Solutions" security and prevent the end of time.

Released on April 5, 2016, is a unique transmedia experiment from Remedy Entertainment that blends third-person action with a high-budget live-action TV show. Set in the fictional town of Riverport, Massachusetts, the narrative follows Jack Joyce (Shawn Ashmore) after a failed time-travel experiment fractures the space-time continuum, granting him and his former friend Paul Serene (Aidan Gillen) extraordinary chronal abilities. Core Narrative and Structure

The game is structured as a five-act story where the perspective shifts between the hero and the antagonist.

: At the end of each act, players take control of Paul Serene. Using his precognitive powers, players choose between two paths that alter the game's story and the live-action episodes.

: Following each junction, a ~20-25 minute live-action episode plays, focusing on the antagonists' perspective and the internal conflicts within Monarch Solutions. Gameplay Mechanics and Design

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