Portal: Reloaded V1.1.0
Some players saw placeholder "trigger" textures instead of the standard Aperture wall designs.
Actions in the present (like moving a cube) affect the future, but future actions do not influence the past. Portal Reloaded v1.1.0
Players jump between the clean, functional "Present" and a decayed version of the facility 20 years in the "Future". Some players saw placeholder "trigger" textures instead of
Reworked how "ghost" outlines appear when aiming, helping players visualize portal placement across two timelines. Reworked how "ghost" outlines appear when aiming, helping
If you are experiencing bugs with v1.1.0, would you like the specific to skip a broken level or fix your UI settings ? AI responses may include mistakes. Learn more Portal Reloaded - The Cooperative Update - SteamDB
Addressed issues where certain puzzle states weren't saving correctly during time-jumps. ⚠️ Known Issues & Fixes
Refined the Vscript-based system that manages the green "Time Portal" to be more consistent.