Welcome to the first installment of my development series! If you aren't familiar, NIMBY Rails is a sandbox rail management sim that uses real-world geographic data. Unlike other tycoons, there are no limits—if you want to build a high-speed line from London to Tokyo, you can.
In this first post, I’m walking through the "Day 1" essentials: setting up the world and laying down the first stretch of track. 1. The World is Your Canvas
You can toggle different views to see population density , which is vital for knowing where your passengers (pax) will actually come from. NIMBY.Rails.part1.rar
The interface is minimalist but powerful. You’ll spend most of your time in the .
The simulation calculates everything from track speed and length to the shortest travel time between points, so precision matters! Welcome to the first installment of my development series
I started by placing two simple pax stops. The game automatically calculates the population within the station's "catchment area" to determine potential demand. 4. What’s Next?
You layout your tracks as "blueprints" first, allowing you to tweak curves and junctions before officially "purchasing" and building them. In this first post, I’m walking through the
Manage your overall simulation speed (up to 100x or even "Max Speed" mode for background simulation).