: Automatically deletes the hitboxes or models of entities like Screech , Timothy , or Seek as soon as they spawn.
Skips the "hold" time for levers or doors, which is crucial when being chased by entities.
: Instead of fully disabling them, some scripts provide a notification or sound alert (Entity Notify) so you can react before the entity officially triggers. : Automatically deletes the hitboxes or models of
According to recent script documentation and community videos, these are the specific toggles often found in "DOORS 2" GUIs: Feature Name Functionality Prevents Screech from attacking you in dark rooms. No Seek
: Using external scripts or exploits in Roblox violates the Terms of Service . This can lead to permanent account bans or "Shadow Bans" where you are placed in restricted servers. : A more modern variation that automatically uses
: A more modern variation that automatically uses a generated "Crucifix" item whenever an entity enters a specific range. Typical "Disable Entity" Options
: Highlights entities like Rush or Ambush through walls, allowing you to find a hiding spot well in advance without needing to actually "disable" the game logic. In most high-end DOORS script GUIs
The script feature you are referring to is generally known as or Remove Entities . In most high-end DOORS script GUIs, this feature allows players to effectively "turn off" or bypass specific monster mechanics, making it much easier to progress through Floor 2 (The Mines) or the original Hotel. Common implementations of this feature include: