This also applies to cable, chain, and webbing.
Gear that is anchored includes anchors, rocks, trees, tripods, trucks, etc.
A "bight" is a simple loop in a rope that does not cross itself.
A "bend" is a knot that joins two ropes together. Bends can only be attached to the end of a rope.
A "hitch" is a type of knot that must be tied around another object.
"Descending devices" (e.g., ATCs, Brake Bar Racks, Figure 8s, Rescue 8s, etc) create friction as their primary purpose. The friction in descending devices is always considered when calculating forces.
The "Safety Factor" is the ratio between the gear's breaking strength and the maximum load applied to the gear (e.g., 5:1).
: Matches are typically small-team affairs, featuring 1-on-1 , 2-on-2 , or three-way 1-on-1-on-1 gameplay.
: Once a player fills their "Super Move" meter, they can execute one of 35 unique level-one super moves or game-ending super dunks.
: This system allows players to perform rhythmic button-matching mini-games to humiliate defenders and build up a score multiplier.
The game emphasizes player control and flashy moves over traditional basketball simulation.