: If you want to change how names look on screen, you'll eventually need to look at style namebox in your screens.rpy file.
: Keeping names in a separate names.rpy file is a great way to stay organized as your script grows. names.rpy
Are you planning to share this as a snippet or a social media tutorial? Renpy Input for name : If you want to change how names
# Character Definitions # Use DynamicCharacter if you want their name to change during the game define e = Character("Eileen", color="#c8ffc8") define m = Character("[player_name]", color="#3399ff") # Variable for Player Name default player_name = "Protagonist" label start: # Player Input Sequence # This allows users to type their own name $ player_name = renpy.input("What is your name?", length=20).strip() # Provide a default name if they leave it blank if not player_name: $ player_name = "Protagonist" m "My name is [player_name]!" e "Nice to meet you, [player_name]." Use code with caution. 3. Key Tips for Your Post Renpy Input for name # Character Definitions #
: Always use .strip() on input to remove accidental white spaces.
For more advanced setups, like using images for names or complex input boxes, you can check community discussions on the Lemma Soft Forums or the Ren'Py Subreddit .