: A technology that allows the graphics processing unit (GPU) to handle general-purpose computing tasks, moving work away from the CPU to improve performance.
: DX11 separates resource creation and rendering into different objects (Device and Device Context) to better utilize modern multi-core processors. Microsoft DirectX 11
: The primary component for 3D graphics, introducing features like tessellation for more detailed geometry and Shader Model 5.0 for advanced visual effects. : A technology that allows the graphics processing