Ich bin Hans.
Im März 2010 habe ich Technikblog ins Leben gerufen. Seither blogge ich über technische Themen die mich faszinieren und im Alltag begleiten. Das sind Themen wie Gadgets, Smart Home, Elektroautos, Erneuerbare Energien und vieles mehr...
Released in 2015, is the final entry in the series directed by Hideo Kojima. It serves as a bridge between the prequel era and the original 1987 Metal Gear . The Premise
Known for its photorealistic visuals and incredibly fluid 60fps gameplay, making the movement and gunplay some of the best in the genre.
Unlike previous linear entries, TPP offers massive open maps where you can approach objectives from any angle, at any time of day, using a vast array of gadgets and tactics.
While the game's narrative was famously left somewhat unfinished due to Kojima’s departure from Konami, it is widely considered a masterpiece of systemic gameplay and player freedom. It remains a benchmark for how to translate tight stealth mechanics into a sandbox environment.
Metal Gear Solid V The Phantom Pain Now
Released in 2015, is the final entry in the series directed by Hideo Kojima. It serves as a bridge between the prequel era and the original 1987 Metal Gear . The Premise
Known for its photorealistic visuals and incredibly fluid 60fps gameplay, making the movement and gunplay some of the best in the genre. Metal Gear Solid V The Phantom Pain
Unlike previous linear entries, TPP offers massive open maps where you can approach objectives from any angle, at any time of day, using a vast array of gadgets and tactics. Released in 2015, is the final entry in
While the game's narrative was famously left somewhat unfinished due to Kojima’s departure from Konami, it is widely considered a masterpiece of systemic gameplay and player freedom. It remains a benchmark for how to translate tight stealth mechanics into a sandbox environment. Unlike previous linear entries, TPP offers massive open