Map.txd -
These are the primary colors and textures of your models (e.g., wall_diffuse.png , roof_tiles.png ).
Dirt, grass, tree bark, leaves, wooden planks, stone rubble.
Use 32-bit PNGs or TGAs to create transparent areas for chain-link fences, leaves, or glass (e.g., fence_mask.png ). map.txd
Convert textures to .tga or .png before importing into a TXD editor (like MagicTXD).
Here is content and structuring ideas to create or populate a map.txd file: 1. Essential Texture Types for map.txd These are the primary colors and textures of your models (e
Once your map.txd is created, you would use it in a script to replace default objects:
Concrete, asphalt, brick walls, graffiti, store signs, metal gratings. roof_tiles.png ). Dirt
Add these to make surfaces look wet, metallic, or polished (e.g., metal_spec.png ).