Don't forget about time difference!
Items with the same ID automatically stack up to a defined limit ( maxStackm a x cap S t a c k ) to save space.
Rather than a simple list, items occupy specific dimensions (e.g., a sword is , a potion is ). This adds a "Tetris-like" management layer to gameplay. manty_inventory.rar
Shaders that apply a glow effect to the inventory slot based on the item's tier (Common, Epic, Legendary). 5. Optimization Items with the same ID automatically stack up
Uses ScriptableObjects or JSON files to define item properties (ID, name, weight, dimensions, and rarity). items occupy specific dimensions (e.g.
To prevent UI lag with large inventories, implement . Only the slots currently visible on the screen are rendered, while the rest exist only as data in memory.