He checked the file directory again. Part 1 was changing. The file size was growing in real-time, feeding on his hard drive, then his network. He realized with horror that Labyrinthine wasn't a game about a maze—it was a procedural engine designed to map the physical world and "rebuild" it inside the digital void.
Elias looked at his hands. They were starting to look pixelated at the edges. Labyrinthine.Build.20230213.part1.rar
The build version 20230213 wasn't the date it was made. It was the date it finished mapping the studio employees. He checked the file directory again