: The screen desaturates into grayscale, leaving only the player and trapped projectiles in neon highlights.
: All game sound muffles into a "underwater" low-pass filter, followed by a sharp "glass-breaking" sound upon explosion. 🛠️ Implementation Steps 1. Collision Handling
Are you looking to add that specifically interact with this feature? Keyboard Warrior: Dreamstate on Steam Keyboard.Warrior.Dreamstate.v20230110hf.rar
Use an OverlapSphere command to detect enemies in the blast radius. : BaseDamage + (ProjectilesCaught * Multiplier) .
Modify your existing SpecialMeter script to allow for a "Partial Burn." : 15% meter per second held. Requirement : Minimum 50% to start the "Echo." 3. The Explosion (Radial Force) : The screen desaturates into grayscale, leaving only
: When the timer ends (or keys are released), the sphere implodes, then explodes.
The following feature, introduces a new defensive-offensive mechanic that rewards high-risk "weaving" through enemies. 🛡️ New Feature: The Echo Chamber Collision Handling Are you looking to add that
: Hold both Primary and Secondary fire while the Special meter is at least 50% full.