The simplified "feeder" system for herbivores was replaced by paleobotany. Players must now landscape enclosures with specific prehistoric flora that match a species' dietary needs, turning enclosure design into a strategic puzzle. Modes of Play

Players must now hire and manage a staff of scientists with specialized skills to handle fossil extraction, research, and incubation. Failing to give these employees breaks leads to stress and potential sabotage, adding a layer of human resources management absent in the first game.

Dinosaurs no longer have static environmental needs based on their entire enclosure. Instead, they dynamically develop "territories" based on where they spend time, leading to complex social interactions and conflicts if territories overlap.