John Wick Chronicles Apr 2026

: Includes a tutorial set in an abandoned subway area where players shoot paper targets to learn weak spots and hostage-rescue mechanics. Content and Scope

: Movement is "on-rails," meaning the game positions you in specific spots. You can only move within your physical room-scale VR playspace to dodge bullets or take cover behind objects.

The game focuses on high-intensity gunplay and atmospheric world-building, though it is notably restricted in movement and scope. John Wick Chronicles

: Players start in the iconic Continental Hotel, which serves as a central hub for selecting missions and exploring the game's world-building.

Released in February 2017, is a first-person virtual reality (VR) shooter developed by Starbreeze Studios, Grab Games, and Big Red Button. Set between the first and second films, it allows players to step into the role of the legendary assassin through a wave-based combat experience exclusively for VR headsets like the HTC Vive. Gameplay and Mechanics : Includes a tutorial set in an abandoned

: The core game consists of only three missions, often considered too short for its original price point.

: Requires manual reloading and realistic interactions, such as pulling grenade pins with your teeth. The game focuses on high-intensity gunplay and atmospheric

: Immersive atmosphere, intense physical action (leading some to "break a sweat"), and satisfying weapon handling.