How To Make Serverside Hub Part 1/2 Info

: Establish a "Gateway" for client-to-server communication. All requests (e.g., equipping a weapon or triggering a global event) should pass through a single validation script to prevent exploitation.

The foundation of a reliable hub is a robust data structure that ensures the "source of truth" remains on the server. How to make Serverside Hub Part 1/2

In , we will cover the actual implementation of specific tools like administrative commands, UI synchronisation, and deployment. : Establish a "Gateway" for client-to-server communication

: Track player-specific data within the hub. For example, if building an FPS system, the server should manage which weapon each player has equipped and its current status. if building an FPS system