In game design, hitboxes are invisible shapes (often boxes or spheres) used to detect collisions.
A (or leverless controller) is a specific type of arcade stick that replaces the traditional joystick with buttons for movement.
: The area associated with an attack. If this shape touches an opponent's hurtbox, the hit connects.
: The area of a character that can be hit. When you take damage, it's because an enemy's hitbox overlapped with your hurtbox.
In game design, hitboxes are invisible shapes (often boxes or spheres) used to detect collisions.
A (or leverless controller) is a specific type of arcade stick that replaces the traditional joystick with buttons for movement.
: The area associated with an attack. If this shape touches an opponent's hurtbox, the hit connects.
: The area of a character that can be hit. When you take damage, it's because an enemy's hitbox overlapped with your hurtbox.