Hadominion

: Specific commanders could provide extra recruitment points to their location, allowing for specialized "recruiter" builds.

: Introducing more magic that checks a unit's Morale instead of just Magic Resistance , similar to mechanics seen in Conquest of Elysium .

In the context of , a highly requested and useful feature would be interactive recruitment points . This mechanical improvement would make province management more dynamic by tying unit recruitment directly to the local environment and leadership. Proposed Feature: Interactive Recruitment Points hadominion

: New "mundane" traits for commanders that allow them to train troops for Experience (XP) over time, providing a way to season troops without constant battle.

: Recruitment points could be modified by the strength of your god's dominion, such as a +10% bonus for each positive candle or a -5% penalty for negative candles. : Specific commanders could provide extra recruitment points

: High unrest in a province would naturally lower the available recruitment points, forcing players to manage local stability to maintain military output. Other Notable Feature Suggestions

This feature would overhaul the static nature of recruitment by introducing the following variables: : High unrest in a province would naturally

: A complex but desired feature where players on the same team can merge their troops and participate in the same tactical battle. Most important realistic feature requests for Dominions 6