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{ "Name": "GameSetting.Vail.EnemyHealth", "SettingType": 3, "Version": 0, "BoolValue": false, "IntValue": 0, "FloatValue": 0.0, "StringValue": "High", "Protected": false, "FloatArrayValue": [], "IsSet": false } Use code with caution. Copied to clipboard Example of the data structure found within the file. Best Practices for Editing
It allows for granular control over enemy stats, such as GameSetting.Vail.EnemyHealth or GameSetting.Vail.EnemyDamage , which can be set to values like "Low" , "Normal" , or "High" . GameSetupSaveData.json
You can manually change a world's difficulty (e.g., from Normal to Peaceful ) by editing the "Mode" field. { "Name": "GameSetting
Players often copy the contents of this file from a newly created world into an existing save to "import" specific custom settings without starting over. Interesting Metadata Format You can manually change a world's difficulty (e
Always create a copy of the original file before making changes to avoid corrupting your save.
Often, you must also edit GameStateSaveData.json alongside this file for certain world-state changes to take effect.
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