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    Gamepad Control Map For Separate Attacks Apr 2026

    : Short vibration, bright/small particle effects.

    Best for: Games with fixed cameras or 2D planes (Devil May Cry, Bayonetta). : Light Attack. Triangle / Y : Heavy Attack. Circle / B : Special Attack / Projectile. R1 / RB : Lock-on. L1 / LB : Modification button (shifts Light to "Alt-Light"). 🛠️ Implementation Strategy 1. Visual Cues & Feedback Gamepad Control Map for Separate Attacks

    : Is there a 1:1 relationship between button pressure and move power? (e.g., analog triggers for "charging" a heavy attack). : Short vibration, bright/small particle effects

    : Long "rumble," screen shake, larger/slower visual arcs. 2. The "Buffer" System : Short vibration

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    Gamepad Control Map for Separate Attacks

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