Game Hacking: Developing Autonomous Bots For On... 〈Exclusive Deal〉
by Nick Cano is a technical guide designed to teach programmers how to deconstruct and modify Windows-based PC games. The book transitions from manual memory manipulation to creating fully autonomous agents, such as looters and auto-healers. Core Technical Concepts
: Injecting custom code or DLLs into a running game process.
: Utilizing OllyDbg to explore program structure and execution flow. Memory Manipulation : Game Hacking: Developing Autonomous Bots for On...
The guide is structured to build skills progressively, moving from basic tools to advanced code manipulation. :
: Identifying how a game organizes data for players, items, and NPCs. Redirecting Execution : by Nick Cano is a technical guide designed
: Using Jump or Virtual Function (VF) hooks to redirect the game’s control flow to your own functions.
: Learning to read and interpret a game’s machine-level instructions. : Utilizing OllyDbg to explore program structure and
: Overwriting unwanted code with "No Operation" instructions to disable specific game features. Types of Autonomous Bots Covered