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Fundamentals Of Computer Programming With C# - ... -

The third was bool —it held a light that was either glowing (true) or dark (false)."A program is just moving things between these jars," DotNet whispered. Chapter 2: The Fork in the Road (Conditions)

As Codey began to build, he reached a bridge guarded by a Stone Golem. The Golem had a sign: if (energy > 10) { Cross(); } else { Rest(); } .This was a . Codey checked his energy jar. It was at 15. Because the condition was True , the bridge lowered. If he had been tired, he would have been forced to stay and rest. Chapter 3: The Enchanted Treadmill (Loops) Fundamentals of Computer Programming with C# - ...

Codey realized he was writing the same instructions over and over. DotNet gave him a small leather book. "Write your instructions here and give them a name," he said.Codey wrote down the steps to LightFire() . Now, whenever he needed warmth, he didn't have to think about the wood or the flint; he just called the by name, and the flames roared to life. Chapter 5: The Blueprints (Classes & Objects) The third was bool —it held a light

Once upon a time in the kingdom of , there lived a young apprentice named Codey . Codey wanted to build a Great Automaton—a machine that could do anything—but he didn’t know the secret language of the realm: C# . Codey checked his energy jar

Finally, it was time to build the Automaton. DotNet showed him a master —a blueprint called Robot ."The Class isn't the robot itself," DotNet explained. "It's the idea of the robot."Codey used the blueprint to create an Object named Sparky . Sparky had his own jars (properties) and his own spells (methods). By creating more objects from the same blueprint, Codey soon had an entire army of assistants.