Use dark greys ( #1a1a1a ), deep reds for warnings, and muted greens for "Ready" states.
The Lobby system is the backbone of the multiplayer experience, allowing players to group up before entering the main game loop. FORGOTTEN MEMORIES GUI (CREATE LOBBY, PLAYER ES...
To prevent lag, modify the ESP script to only highlight players within a 500-stud radius. Use dark greys ( #1a1a1a ), deep reds
local function applyESP(player) if player.Character and not player.Character:FindFirstChild("ESPHighlight") then local highlight = Instance.new("Highlight") highlight.Name = "ESPHighlight" highlight.FillColor = Color3.fromRGB(0, 255, 127) -- Team color highlight.OutlineColor = Color3.new(1, 1, 1) highlight.Parent = player.Character end end -- Toggle Logic local espEnabled = false button.MouseButton1Click:Connect(function() espEnabled = not espEnabled if espEnabled then for _, p in pairs(game.Players:GetPlayers()) do if p ~= game.Players.LocalPlayer then applyESP(p) end end else -- Remove highlights logic end end) Use code with caution. Copied to clipboard local function applyESP(player) if player
Inside the main frame, add a ScrollingFrame . This will dynamically list all active lobbies using a UIListLayout for automatic sorting.
"Forgotten Memories" has a distinct dark, gritty aesthetic. Your GUI should match: