File: Nebulous.fleet.command.v0.2.2.34.zip ... Apr 2026

: Stacking multiple jammers on a single target now has diminishing returns, meaning each additional jammer is less effective than the last. New Weapons :

: Projectile penetration is now calculated based on a ship's "internal density" rather than a distance-based falloff curve, making cannon and railgun damage more consistent and realistic. File: NEBULOUS.Fleet.Command.v0.2.2.34.zip ...

: All point defenses (PD) received a "fast-lock" buff, allowing them to engage targets immediately upon entering their cone instead of waiting for a 1-second acquisition cycle. Balance and Mechanical Updates : Stacking multiple jammers on a single target

: A long-range coilgun PDT for picking off expensive hybrid missiles. Balance and Mechanical Updates : A long-range coilgun

: The original six missiles were removed and replaced with a modular editor. Players can now configure five missile bodies (including new hybrid multi-stage variants) with different seekers (Active, Semi-Active, Command, Anti-Radiation, Wake Homing, and Electro-Optical), warheads, and engines.

: To combat missile spam, a "Missile Programming Channels" mechanic was introduced. Ships now have a limited number of missiles they can prepare for launch at once, regardless of how many launchers they have.

: A flak gun designed to destroy swarms of cheap missiles.