Instruments of Destruction is a physics-based vehicle-building sandbox developed by , the creator behind titles like Red Faction: Guerrilla . The game officially launched its 1.0 version on May 10, 2024, on Steam.
: Features 50+ missions focused on piloting specific vehicles through various challenges.
: A 25+ mission tutorial-style secondary campaign that teaches the mechanics of vehicle engineering and design.
: While the campaign provides pre-made machines, a powerful editor allows you to build custom "instruments" from a vast catalog of parts, including rocket launchers, giant chainsaws, and magnets. Dual Campaign System :
: Offers a creative space with no limits or objectives across 10 specialized maps, where players can experiment with any unlocked part or vehicle. Performance and Graphics
The game utilizes a to handle thousands of small particles and realistic debris without overloading the CPU. It maintains a "clean" visual style with sharply defined lines that help structures stand out against the terrain. Availability
: Every structure is composed of individual blocks and links that react to impacts in real-time. Buildings don't just disappear; they buckle, snap, and collapse based on structural weight and damage.
The "v0.190c" designation likely refers to an early access build. Since its release, the game has undergone significant updates, including a shift to a mission-focused campaign with over 100 pre-built vehicles. Core Gameplay Features
Instruments of Destruction is a physics-based vehicle-building sandbox developed by , the creator behind titles like Red Faction: Guerrilla . The game officially launched its 1.0 version on May 10, 2024, on Steam.
: Features 50+ missions focused on piloting specific vehicles through various challenges.
: A 25+ mission tutorial-style secondary campaign that teaches the mechanics of vehicle engineering and design.
: While the campaign provides pre-made machines, a powerful editor allows you to build custom "instruments" from a vast catalog of parts, including rocket launchers, giant chainsaws, and magnets. Dual Campaign System :
: Offers a creative space with no limits or objectives across 10 specialized maps, where players can experiment with any unlocked part or vehicle. Performance and Graphics
The game utilizes a to handle thousands of small particles and realistic debris without overloading the CPU. It maintains a "clean" visual style with sharply defined lines that help structures stand out against the terrain. Availability
: Every structure is composed of individual blocks and links that react to impacts in real-time. Buildings don't just disappear; they buckle, snap, and collapse based on structural weight and damage.
The "v0.190c" designation likely refers to an early access build. Since its release, the game has undergone significant updates, including a shift to a mission-focused campaign with over 100 pre-built vehicles. Core Gameplay Features