Baked lighting has been recalculated to reduce harsh shadows in the "Underpass" areas, improving player visibility without sacrificing the industrial aesthetic.
Map geometry (.bsp), source files (.vmf), custom textures, and navigation meshes (.nav). Core Objectives of the 2nd Iteration File: DMs_Vertigo_2nd.zip ...
Several high-poly static props have been converted into combined meshes, significantly reducing the draw call overhead and boosting FPS on mid-range hardware. Baked lighting has been recalculated to reduce harsh
: Custom construction equipment models, including the updated crane assembly. source files (.vmf)