: Place your final exported files into the game's mod directory (usually located in your local app data or game installation folder) to see the feature in action.
Follow the SDK's internal templates to design your new machine or level. Export your creation into a format the game can recognize. File: Automachef.zip ...
For a detailed walkthrough, you can download the official Mod Creation Guide (English) provided by Rhombico Games. Automachef Downloads & Docs - Rhombico Games : Place your final exported files into the
To put together a feature for using a .zip file (likely the SDK), you are essentially creating a mod . This process typically involves using the AutomachefSDK and Unity Editor to build custom levels, ingredients, or recipes. Steps to Create a Feature/Mod For a detailed walkthrough, you can download the
: Obtain the latest version, such as the AutomachefSDK V8 , which includes updated machines and ingredients.
: Inside the Automachef.zip file, there is a documentation folder or a Mod Creation Guide . This manual explains how to use the Unity Editor to integrate your custom assets into the game. Use the Unity Editor : Open Unity and import the SDK package.