Fe Kidnap -
The core "Kidnap" skill is primarily associated with (and later Orochi ) in Fire Emblem Fates . It allows the player to add enemy generic units or specific bosses to their own roster.
: To successfully capture a unit, you must have a Jail facility built in your "My Castle."
: While carrying a captured unit, your stats are halved, making the "kidnapper" extremely vulnerable. Fire Emblem Fates (Conquest/Revelation) FE Kidnap
: In "Ironman" runs (where death is permanent), captured generic units provide a "meat shield" that can be sacrificed without losing a support-linked story character. 🏆 Key Titles Featuring the Mechanic
: His Hit Rate is reduced by 10%, and he cannot trigger critical hits or offensive battle skills (like Luna or Sol) during the attempt. The core "Kidnap" skill is primarily associated with
As mentioned, this is the most refined version. It focuses on rather than just looting. It turns the "Jail" into a mini-game of resource management and persuasion.
: Generic units often come with powerful "Rally" skills that can be difficult to stack on your main units. Fire Emblem Fates (Conquest/Revelation) : In "Ironman" runs
: Captured enemies can be completely looted of their inventory.