Fe Annoying Sound Controll Script *op* | Hydrog... Today
Forces all sounds to PlaybackSpeed = 1 to prevent high-pitched screeching. 🔄 Logic & Automation
Let me know your (like Rayfield, Orion, or Kavo) and I can generate the UI code for you! AI responses may include mistakes. Learn more FE Annoying Sound Controll Script *OP* | Hydrog...
A ChildAdded listener that detects new Sound objects and disables them immediately. Forces all sounds to PlaybackSpeed = 1 to
Automatically detects and mutes sounds that play on a loop faster than 0.1 seconds. Learn more A ChildAdded listener that detects new
local MAX_VOLUME = 0.5 local FORBIDDEN_IDS = {1234567, 8901234} -- Add annoying IDs here local function cleanSound(sound) if sound:IsA("Sound") then -- Volume Control if sound.Volume > MAX_VOLUME then sound.Volume = MAX_VOLUME end -- Blacklist Check for _, id in pairs(FORBIDDEN_IDS) do if sound.SoundId:find(tostring(id)) then sound:Stop() end end end end -- Scan existing and watch for new game.Workspace.DescendantAdded:Connect(cleanSound) for _, v in pairs(game.Workspace:GetDescendants()) do cleanSound(v) end Use code with caution. Copied to clipboard